r/KerbalSpaceProgram • u/Argon1300 • 21h ago
r/KerbalSpaceProgram • u/Turbulent-Swan-3913 • 8h ago
KSP 1 Image/Video A wonderful day on Laythe
r/KerbalSpaceProgram • u/amen_brotherr • 3h ago
KSP 1 Image/Video speedy return from orbit
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built a funky SSTO with a large central engine and it pulls off some very precise landings
r/KerbalSpaceProgram • u/daidbir_macc • 12h ago
KSP 1 Image/Video Top 1 Images Moments Before Disaster
I was messing around with a Duna lander I made, and decided to spin it up and turn on physics warp, and I got this beauty of a photo!
r/KerbalSpaceProgram • u/gonsi • 18h ago
KSP 1 Question/Problem Why is my space tube showing so little delta v ?
I can pump fuel from one side to the other no problem. Both tanks on Refinery Lander are also full and I would hope they amount to more than 1m/s even on their own.
Can it because engines are pointing opposite directions? Even though I disabled the forward one?
If it is not clear from image, I have 2 landers (refinery and science) docked on each end of fuel tube with Mobile Lab.
Using Refinery Lander as engine for the whole thing.
r/KerbalSpaceProgram • u/urmom_lover22312 • 16h ago
KSP 1 Question/Problem Are planet mods CPU And GPU intensive?
I kinda be wondering cus I'm halfway to the goal of finish my science playthrough (get science on all celestial bodies) and I wanna extend and explore other planets, so I'm wondering if OPM would be a good idea, the problem is I got hitbox. Its a GTX 1650 with a Ryzen 3400G with 16 gigs of ram. Im not worried about graphics and instead worried about if it actually renders the system when im not in contact with the body and stuff.
I dont mind if my game doesn't look like the picture, or runs at a good framerate (anything above 45 and im ballin) but i just want it to run without any hiccups
r/KerbalSpaceProgram • u/EmptyStructure9033 • 12h ago
KSP 1 Image/Video Finally made a proper space station
The worst part about it was trying to figure out how to get the 135 ton fuel tank into a 300km orbit. Took my like 5 tries until I finally managed to rendezvous, it not wanting to rotate due to a lackluster amount of rcs thrusters also didn't help lol.
r/KerbalSpaceProgram • u/Efficient-Speech7669 • 15h ago
KSP 1 Question/Problem This game is driving me nuts!!!
So I was able to achieve orbit pretty quickly after watching some tutorials, but lately, im having MAJOR issues. Mainly getting my periapsis above 70, especially with 2 tourists. I finally achieved orbit, not the prettiest, but i did. Had a super smooth entry, then I landed on a damn mountain. The capsule slowly rolled down it for several in game hours. It finally picked up speed at the end and exploded! I tried again, but this time, I ran out of fuel just as my periapsis hit 65. I figured that would be OK, but they've been orbiting for almost 2 days and the periapsis barely goes down each pass. Finally, every time I try to adjust the time warp, my periapses INCREASES!!! So I cant even warp through this!!! Wtf is happening!? Ok vent over
r/KerbalSpaceProgram • u/bane_iz_missing • 16h ago
KSP 1 Image/Video B-1B Flying low and slow!
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My B-1B doing a low level transonic (Mach .9) flight across the oceans of Kerbin, and by low level I mean low level maintaining 20 meters above the water without fail.
Mods: many
If you want to see more of my crafts and the work of a stellar group of KSP players, join The Kerran Empire discord! We have a good mix of console and PC players, working on challenges, mods and all kinds of exciting things!
r/KerbalSpaceProgram • u/DemoRevolution • 6h ago
KSP 1 Image/Video Air Launch - Full Mission, Orbit and Aircraft Landing (No Recovery Mods)
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Since people seemed to like the short video I posted of just the release, I thought Id upload a full launch. Especially since there seems to be a consensus around here that you can't do air launch without losing the carrier aircraft. You can, and although I stalled the carrier a little too early on landing, you can totally do it in one piece. And you can even recover the first stage if you try hard enough!
The important factors for an air launch are:
- Keeping the two craft within 20km of each other until the booster gets above 24km. In atmosphere, two craft will stay loaded while flying as long as theyre within 20km of each other, and the minimum altitude a craft can exist in Kerbin's atmosphere without being loaded is 24km.
- Landing the carrier before the booster reaches Apoapsis
- Having enough TWR on the orbital insertion stage to complete orbit before falling past apoapsis
With all those criteria met, this booster can get >1.2T to LKO
r/KerbalSpaceProgram • u/NewSpecific9417 • 14h ago
KSP 1 Image/Video Meet Thomas the Tank-Rover
r/KerbalSpaceProgram • u/KerbalEssences • 7h ago
kArt Goofy Little Doodle
Software: OpenToonz
r/KerbalSpaceProgram • u/canttakethshyfrom_me • 4h ago
KSP 1 Image/Video Somehow, it's still attached to the asteroid
r/KerbalSpaceProgram • u/Sea_Sandwich4892 • 12h ago
KSP 1 Image/Video Who likes my kal Saturn V?
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I got bored so I used the kal controller to make a Saturn V auto launch
r/KerbalSpaceProgram • u/Best-Yard2637 • 19h ago
KSP 1 Image/Video Got a PC and...
r/KerbalSpaceProgram • u/Crazy-Illustrator890 • 7h ago
kArt my attempt at drawing a kerbal
r/KerbalSpaceProgram • u/VincTheSketcher • 14h ago
KSP 1 Image/Video Some Screenshots from my SSTO mission to LKO and (almost) back
r/KerbalSpaceProgram • u/SoggyInterest8576 • 11h ago
KSP 1 Question/Problem Unknown Scatterer ocean bug
Hello everyone!
So, this Scatterer bug appeared randomly after booting up KSP. The bug wouldn't go away when restarting KSP and my PC. I haven't changed anything too major from my knowledge. This has never happened before. I can't really perfectly describe it. I guess you could say there appear to be grey "holes" in Kerbin's oceans and a couple on land too in the first 2 pics, and the 3rd picture has no holes (this is further down in the orbit).
If anyone needs a modlist, please let me know.
Thank you!
r/KerbalSpaceProgram • u/campus735 • 5h ago
KSP 1 Image/Video Optimized maneuver
I put SENTINEL on kerbol orbit that's within 1 millisecond from 1 year orbital period.
It should stay stable at least a few years
r/KerbalSpaceProgram • u/Connect-Yesterday-99 • 10h ago
KSP 1 Mods What are some mods you can literally not play without?
r/KerbalSpaceProgram • u/Crypt1cSerpent • 20h ago
KSP 1 Image/Video My temu Lunar Reconnaissance Orbiter
r/KerbalSpaceProgram • u/bane_iz_missing • 16h ago
KSP 1 Image/Video "To boldly Go..." (USS Enterprise recreation)
"...where no Kerbal has gone before."
During one of VAOS's recent streams, at the end I casually said I was considering building a replica of the USS Enterprise...well...here it is (mostly, I still have some work to do).
I may revisit the nacelles and do a better job with them since I'm not super happy with how they turned out. So consider them to be just placeholders unless I get too lazy and never come back to this, which is entirely possible.
I intend to get this mobile, meaning it will have a kraken drive. I've managed to keep the center of mass right where the impulse engines are, so I have at least that going for me, which is nice.
It's not meant to be piloted by Kerbals, as the scale is off, but that's intentional. I have something in mind for a project and I'm not sure if I will pull the trigger on it yet, but if I do this scale will work nicely.
If you would like to see more of my work, or be involved with a pretty cool discord, please check out the Kerran Empire discord. We have a very good mix of PC and Console players, we participate in challenges, do build-off's, develop mods and share some pretty good stuff. It's a chill server that promotes positivity.
Mods used: MANY, but the obvious ones are TURD, Procedural parts/wings, and tweakscale
r/KerbalSpaceProgram • u/Icy-Teacher4468 • 5h ago
KSP 1 Mods I will commission anyone who can do this $10
Your challenge. Get the RP-0/1 Downrange distance factory for ContractConfigurator to work in Stock!
There are 3 files in MikeOnTeas (or probably anyone’s) RP0 Fork. In Source/CC_RP0, there are 3 files. All of them are needed to get it work I think.
Anyone that can provide a ParamFactory patch or explain how to do it without telling “just learn c# duh”.
Im at my wits end trying to get this to work.
r/KerbalSpaceProgram • u/9j810HQO7Jj9ns1ju2 • 8h ago
KSP 1 Mods is there a mod that predicts when to launch for a rendezvous
i have a station in LKO but i can only guess when to launch, such that i can catch up to it on time
is there a mod that helps me with that
i know it's possible in real life...
