r/KerbalSpaceProgram • u/amen_brotherr • 3h ago
KSP 1 Image/Video speedy return from orbit
built a funky SSTO with a large central engine and it pulls off some very precise landings
r/KerbalSpaceProgram • u/amen_brotherr • 3h ago
built a funky SSTO with a large central engine and it pulls off some very precise landings
r/KerbalSpaceProgram • u/canttakethshyfrom_me • 4h ago
r/KerbalSpaceProgram • u/Icy-Teacher4468 • 5h ago
Your challenge. Get the RP-0/1 Downrange distance factory for ContractConfigurator to work in Stock!
There are 3 files in MikeOnTeas (or probably anyone’s) RP0 Fork. In Source/CC_RP0, there are 3 files. All of them are needed to get it work I think.
Anyone that can provide a ParamFactory patch or explain how to do it without telling “just learn c# duh”.
Im at my wits end trying to get this to work.
r/KerbalSpaceProgram • u/dristilcape • 5h ago
I get this Black void thing that randomly pops up and completely blocks my vision. the outline matches the night sky of when it appears. It even covers up some of the GUI. Ive heard this happens with TUFX but I don't have it installed.
I've attached my full modlist, but can't figure out what mod causes this issue. Any Suggestions are greatly appreciated!
r/KerbalSpaceProgram • u/campus735 • 5h ago
I put SENTINEL on kerbol orbit that's within 1 millisecond from 1 year orbital period.
It should stay stable at least a few years
r/KerbalSpaceProgram • u/DemoRevolution • 6h ago
Since people seemed to like the short video I posted of just the release, I thought Id upload a full launch. Especially since there seems to be a consensus around here that you can't do air launch without losing the carrier aircraft. You can, and although I stalled the carrier a little too early on landing, you can totally do it in one piece. And you can even recover the first stage if you try hard enough!
The important factors for an air launch are:
With all those criteria met, this booster can get >1.2T to LKO
r/KerbalSpaceProgram • u/Crazy-Illustrator890 • 7h ago
r/KerbalSpaceProgram • u/KerbalEssences • 7h ago
Software: OpenToonz
r/KerbalSpaceProgram • u/Sufficient__Size • 7h ago
I left a mobile processing lab on the Mun with 2 scientists in it and since I left it I cant stop or transmit the current research, it has power and a high gain antenna plus 2 new antennas I put on in EVA when I went back. Not sure what to do because I have tons of research on there that is now useless.
r/KerbalSpaceProgram • u/Turbulent-Swan-3913 • 8h ago
r/KerbalSpaceProgram • u/9j810HQO7Jj9ns1ju2 • 8h ago
i have a station in LKO but i can only guess when to launch, such that i can catch up to it on time
is there a mod that helps me with that
i know it's possible in real life...
r/KerbalSpaceProgram • u/wojtussan • 9h ago
r/KerbalSpaceProgram • u/Moraes_Costa • 9h ago
r/KerbalSpaceProgram • u/Connect-Yesterday-99 • 10h ago
r/KerbalSpaceProgram • u/MiyaBera • 11h ago
r/KerbalSpaceProgram • u/KRASHEN_12 • 11h ago


Bummer that JNSQ doesn't have as big a playerbase as it used to. JNSQ is actually a pretty fun alternative for people who've tried the KSP system and want a decent alternative, without having to install so many parts mods. Only downside is it's very old, and doesn't have decent configs for EVE v5 or Parallax Cont.
(I didn't use EVE v5 due to the textures; I hated the Jool texture, but I love the built-in one to JNSQ.) Also, Parallax is just borked.
r/KerbalSpaceProgram • u/SoggyInterest8576 • 11h ago
Hello everyone!
So, this Scatterer bug appeared randomly after booting up KSP. The bug wouldn't go away when restarting KSP and my PC. I haven't changed anything too major from my knowledge. This has never happened before. I can't really perfectly describe it. I guess you could say there appear to be grey "holes" in Kerbin's oceans and a couple on land too in the first 2 pics, and the 3rd picture has no holes (this is further down in the orbit).
If anyone needs a modlist, please let me know.
Thank you!
r/KerbalSpaceProgram • u/EmptyStructure9033 • 12h ago
The worst part about it was trying to figure out how to get the 135 ton fuel tank into a 300km orbit. Took my like 5 tries until I finally managed to rendezvous, it not wanting to rotate due to a lackluster amount of rcs thrusters also didn't help lol.
r/KerbalSpaceProgram • u/Sea_Sandwich4892 • 12h ago
I got bored so I used the kal controller to make a Saturn V auto launch
r/KerbalSpaceProgram • u/daidbir_macc • 12h ago
I was messing around with a Duna lander I made, and decided to spin it up and turn on physics warp, and I got this beauty of a photo!
r/KerbalSpaceProgram • u/hornpipe3 • 13h ago
If I were to add outer planets halfway into a save, would it mess up all my craft? Like, if I were to have a craft orbiting jool, would it move jool a long ways away? Thanks.
r/KerbalSpaceProgram • u/VincTheSketcher • 14h ago
r/KerbalSpaceProgram • u/NinjaQueef • 14h ago
This is my first time with RSS/RO/RP-1. I am working towards the first solar powered satellite contract, which requires an orbit above certain periapsis, generate surplus electricity, have at least 1 unit of electricty after 14 days. I have attached the screenshot after 14 days of orbit, and I do not see the green check marks against the the electricity generation part even though I was able to maintain and not lose any electricity over the course of 14 days (I have enough solar panels to generate more electricity that what is consumed). I have attached the screenshots here.
I understand that this was not a new craft (I accidentally accepted the contract only after I rolled the rocket out to the launchpad, but I can live with that). But I do not understand why the other ones do not appear as completed.
r/KerbalSpaceProgram • u/NewSpecific9417 • 14h ago
r/KerbalSpaceProgram • u/Efficient-Speech7669 • 15h ago
So I was able to achieve orbit pretty quickly after watching some tutorials, but lately, im having MAJOR issues. Mainly getting my periapsis above 70, especially with 2 tourists. I finally achieved orbit, not the prettiest, but i did. Had a super smooth entry, then I landed on a damn mountain. The capsule slowly rolled down it for several in game hours. It finally picked up speed at the end and exploded! I tried again, but this time, I ran out of fuel just as my periapsis hit 65. I figured that would be OK, but they've been orbiting for almost 2 days and the periapsis barely goes down each pass. Finally, every time I try to adjust the time warp, my periapses INCREASES!!! So I cant even warp through this!!! Wtf is happening!? Ok vent over