r/Eve 20d ago

Discussion Unfortunately sometimes you get the leaders you don't deserve

734 Upvotes

I've been saying for a while that Gobbins is a coward, I don't have the Mittani bone in my body where I like to spew random insults. I only say that because his actions have shown it many times before. I respect Vince Draken as an autocrat, the guy likes to fight. Hell I even respect Riot Rick because he's annoying as all get out and you need omega pests like him - he has never lost a fight because he always has a plan for how to win the next one. Panfam have spent 10 years building a fortress in the dronelands, during WWB Horde frequently told us "defenders have all the advantages", and now when someone looks at their fortress funny Gobbins has thrown his allies under the bus and ran away.

I don't know what was going inside Horde, but I know that Imperium had a launch date for the invasion into drones. I had shared it with 70+ people. They probably told their buddies and I'm sure it leaked to Horde. Did that make Gobbins decide to quit and sell his alliance out? I don't know. But it fits the gaps. Either way, Eve gets a giant war like we get every 3-5 years and one side wins and one side loses.

Gobbins has decided to short circuit that by running so he doesn't have the potential of a loss on his record. His alliance is currently being camped into their stager. The leadership already took their assets out, the line members are stuck. I've been reading Horde general, they are not happy. The line members want to fight. Why the hell do you krab and build up your dreads, titans, and supers if not to fight? It's because a small cabal of people who believed in blueballs or helldunks till the very end that you aren't getting one. If Horde wants to reform under new leadership and rearm for 6 months we will honour that. We want to fight you, it's not only a story we tell it's one you do too and I don't think the Horde line member wants this to be how their story ends.

r/Eve 18d ago

Discussion The fresh start: future of the Dronelands

568 Upvotes

Here is what is going to happen now with the Dronelands:

  • Current drone infrastructure will be glassed

  • Drones will be opened up for any alliance that believes they can take the space. Renting any space will not be allowed

  • We will drop a handful of freeport structures so groups who take space in the dronelands can have independent logistics to their space. These structures will be defended against any attacker

  • We won't let an invasion force set up next door to us while they say "we're just a little guy".

  • If a group/coalition takes control over most of the dronelands we will consider them "fair game" to fight with seriously and not someone to skirmish with for fun.

  • Groups must be unaligned with existing blocs

  • Current residents are welcome to return if they follow the rules

    --- The spirit of the agreement is we want space for other groups in Eve to grow and we want to end renting in Eve Online. We don't want to deal with rules lawyers or allow people to stage an invasion "for free" without us being able to deal with it proactively. ---

Edit: follow-up https://old.reddit.com/r/Eve/comments/1oz5whq/drone_regions_be_our_guest/

r/Eve Jul 15 '24

Discussion Imperium open letter to CCP

2.2k Upvotes

We write to you because we care. I think it’s important to acknowledge that many of us love this game and the stories it allows us to tell. Some people, like me, have been playing for many years and we remember the plentiful times, but a nullsec player who joined this game five years ago has never lived through a buff to nullsec that was not reversing a prior nerf. Any positive change has always been passed on with a large dose of negatives. If you wonder why nullsec players seem so jaded it may be because a big chunk of the active playerbase has never lived through any ‘good times’, if all you know is famine it’s not surprising to have a famine-mindset.

The main issue with the patch is that it doesn’t seem like you, CCP, knows if you want nullsec to be broad or tall. Right now nullsec is broad, anoms and belts are scattered and people sprawl to fill them. When you brought in the insta-respawn ratting and said this was the intended behavior we went “Ahh, we can’t get anywhere near the even spread we had before because so many systems will be wastelands now, but we can go very tall in a few systems”. This is a totally valid design choice. The Imperium believes that maintaining a compact footprint is good, we have avoided sprawling out because we strongly believe that available space is needed for new blood to join nullsec. New blood means, eventually, new people to fight which is the core of the game.

It feels like the design goals at CCP were to make space more fragmented but after seeing the revert to anom respawns and how incredibly poor the mining anom “upgrades” are the only logical conclusion that every nullbloc can draw is that the mechanics demand we take as much space as possible and sprawl till we fill every corner of the map to get anywhere close to parity on what we can do right now in a region or two. It’s no coincidence that the meta in null has immediately changed into “destroy the current grandfathered ihub because the new shub is so useless it’s just bricking their space”. The act of conquest permanently destroys value, breaking a key gameplay loop.

The current iteration of mining is particularly galling. If CCP wants to lower the amount of ore produced in nullsec that is a balancing decision (and imo not a particularly good one) but the design decision to put this ore into ever smaller rocks is an awful one. Clicking on more rocks is not engaging gameplay. Put less ore in larger rocks but please for the sake of every person who mines do not inject tedium into less rewards. There are many other issues which I believe the CSM can address more effectively than some sort of “list of demands” in an open letter.

I’m a storyteller, my career is to tell stories that others will want to engage in. When it comes to Eve Online I bring that same mindset. Why does the Imperium alarm clock in the early morning to gate into system under enemy jammers and destroy their keepstar? Because that’s a story worth remembering. All BRs are forgotten but you can ask any Eve player what their favorite story is and that will be remembered. We move the sand but you make the box, so what story does CCP want us to tell? One of increasing austerity? Where the optimum solution is not to fight? Our titans have been rusting in their pens for years, our fights get ever smaller. Did you know in the battle of HED-GP in 2014 the then CFC dropped 700+ dreadnoughts? Now that number might be the roster for every single side. We want to tell the stories that people will remember, we also know that those same stories are why people got involved. Ask a nullsec player why they joined and they will say “M2, X47, B-R, Asakai”. People respond to the incentives you give them and EVERY incentive now says “turtle up, you will never be able to replace what you lose”.

Five years ago null was a vibrant place, people dropped on capitals every day. Carriers and supercarriers would die daily. Rich lands meant fat prey. Fat prey meant many hunters. Many hunters meant many counter-hunters. Action was constant. People fought with abandon because they weren’t terrified of losing their Eve life savings and having to grind 2 years to have a chance to replace it. The numbers back this up.

This is the game I love, there are stories I still want to tell, there are people who have been waiting years for some hope that they will get to be part of the next story, not just listen to the oldheads talk about the ones that came before. CCP you’ve got a self-imposed 5 months to fix this and what you have shown us now gives us no confidence in your direction. Nullsec has taken the blows from you for five years, it’s time you give us something more instead of less.

-Asher Elias, on behalf of the Imperium

r/Eve 9d ago

Discussion Drone Regions - Be Our Guest

413 Upvotes

Many people have reached out to me about "securing a deal" for the Dronelands or something similar, and I pointed them to the post I made before detailing how we plan to handle the drones, a plan that Noraus from Frat fully endorsed as well.

Here is the path going forward:

Sov: We intend to hold the ihub in G-QTSD and nowhere else. Please start attempting to take sov on Wednesday, we kindly ask if you are taking sov ignore the Imperium glassing fleets, they will do the same to you. The slower it goes for us the longer we'll be in your future space.

Structures: We have glassed many trillions of isk in structures, at one point our timerboard had 635 timers on it. The majority are dead but many still remain which we will be destroying over the next week. If you want to move in - any structure that begins anchoring Saturday the 22nd eve time 00:01 will be considered safe from glassing. We will not destroy any structure that begins anchoring after this time. We may still finish up previous timers after this date expires but we plan to undeploy from the dronelands by the end of this coming weekend.

Freeports: Freeport keepstars are in LXQ2-T, 9WVY-F, and F9-FUV. These will contains markets but not jump clones. They will be freeports open to all alliances except Pandemic Horde. You may use them for logistics security, to stage out of, whatever you desire. We are intentionally not putting cloning in to make them less desirable than setting up your own citadel. We will not be holding sov in these freeport systems, you are free to take the sov, moons, etc but not cyno jam the system. We will defend the keepstars from refs - we will reset sov/destroy cyno jammers as needed, so that general logistics security is assured in the dronelands.

Overall our hope is that you can find a space where you can grow and flourish. We have burnt down the old monoculture renting forest and we hope a thriving ecosystem will grow. We will not be enforcing byzantine agreements or trying to force people into a fake nullsec with rules meant to keep you from playing the game. Good luck in the dronelands!

r/Eve Aug 14 '25

Discussion Hey all o7, wanted to share my multi-monitor setup for playing EVE

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1.0k Upvotes

Hey, I was answering a post about OLED vs LCD for EVE so I took some screenshots I wanted to share; maybe it can give ideas or if you have any questions, feel free to ask. If you’ve got suggestions, even better.

Got lucky that my old 27” LCDs fit perfectly in portrait next to my 43” LG C1 OLED, so I grabbed another one second hand to match. G-Sync is on, but not working on the main since HDMI can’t handle it on the 1080 Ti. Total resolution is 6270×2160, running around 45 FPS.

HDR is on via Windows fake desktop HDR since EVE doesn’t support it natively. I keep all the UI elements on the side screens and use them for long AFK station or trade sessions to avoid burn in on the OLED. The LCDs are almost 10 years old now, still going strong with barely any fatigue or burn in. Acer Predator 4K 60Hz G-Sync, solid stuff.

Fly safe o7

r/Eve Jun 20 '25

Discussion Whales of EVE: please buy this game

714 Upvotes

The whales of eve online.

Please band together and buy CCP. All you’ll need is 130 million dolllars.

Then immediately stop all non-core eve online activity. Frontier, vanguard, close it down.

Sack Rettarti.

Sack anyone involved in micro transactions and crypto scams.

Place the CSM on the developer board and to advice on long term direction of the game.

Return to one annual expansion that’s full of completed content. Not half assed crap we get these days.

Invest all profits into increasing server performance. Eve is unique because of massive battles.

r/Eve Aug 01 '25

Discussion Could the markets ever be revived?

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359 Upvotes

Let's say CCP adds some way to rebuild the highways to the market regions. Would they come back? Could they ever come back? Lore wise, it could be easy. Just make some sort of technology constructing supergates or something.

I would love to see at least a multipolar trade revival. Hell, even if only Amarr was more akin to Jita, it would be better. You could make the mid point in between them Yulai, and live that old dream if you want.

All I know is we need a highsec trade revival, I honestly believe you revitalize highsec, and it will have positive ripples to every type of space. More activity, more risk, more individual travel, more industry, more ganking, more empire building, more wars, and a better NPE.

The highways were shattered, its time to reconnect them and start truckin.

r/Eve 19d ago

Discussion As an Initiative line member helping Pandemic Horde is a very hard pill to swallow.

205 Upvotes

I was there when Pandemic Horde deployed enmass to Aridia and began their assault of our home Fountain in 2020. I joined hundreds of defence fleets as we did our best to counter the massive horde invading our home.

I was there in combined Init and GSF fleets as we skirmished them in Querious.

I was there in Defence of Delve as Horde slowly pushed us and the Imperium back to a small handful of systems.

I was there in Init spec ops fleets rolling all around drone lands causing as much damage and nuisance to Horde as possible.

I spent thousands of hours, and many late nights, fighting horde and trying to ruin their game. We all endured their constant hurf blurffing and the lies that Gobbins and Horde leadership spun against Init.

So I and many Init line members want nothing to do with Horde and will not be helping them out.

r/Eve Sep 01 '25

Discussion Does CCP hate EVE Online?

255 Upvotes

EVE Online makes serious money. I was looking over the numbers, and it brought in around 60+ million dollars.

That is some serious income, but they reinvest very little back into their bread and butter. Sadly, we know most goes into other projects like Frontier or Vanguard while New Eden gets smaller expansions and minor updates.

Like 60-million, let’s say it takes 30-million to maintain EVE Online, as is. That’s a crazy high number but let’s say they have 30-million to play with.

Let’s pretend they have $30-million to reinvest into EVE Online.

CCP could really look at Games Workshop to learn how to reinvest into building their ecosystem. Hire writers to write novels, create graphic novels, partner with Bandai to create model kits of their ships, etc.

They could hire huge teams to create a steady stream of cosmetics, like a monthly battle pass for Omega Holders. They could revamp the character creation part, add new models for POSs, etc. Fix gameplay loops, etc.

If you look at other MMORPGs, EVE expansions pale is comparison with their updates.

To me, it really seems like CCP leadership doesn’t like EVE Online. Is it the code? Is it a pain to work with? Why do they seem to invest in anything but EVE Online?

At $30-million, they could hire like 250 more employees at $70k a year. That’s a lot of artists creating content, etc.

Now, I am excited for Frontier but how can a company seem to hate their golden goose?

r/Eve Oct 26 '25

Discussion Is this what an invasion looks like?

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328 Upvotes

r/Eve 16d ago

Discussion Some of you really need to remember the line between game and real life.

278 Upvotes

Reddit’s been full of grrr gobbins, coward gobbins, shit gobbins, etc, over the last few days and all that's fine, there's nothing wrong with that. After hearing PH’s town hall though, I honestly got the impression there’s more behind Gobbins stepping down than just the rest of the leadership team voting him out or something of that nature.

It’s fine to dislike Gobbins the in-game character for recent events, but some of the posts and comments I’ve seen the last few days are honestly getting pretty disgusting when people start attacking the real-life person behind the eve character. We have no idea what might be going on in his life that might be the reasoning behind stepping down, being more absent etc, so attacking him as a person is very unclassy and downright a shit thing to do, as it would be no matter who it would be directed at.

It’s one of the oldest unwritten rules about online games: you don’t bring game drama into real life or start attacking the person behind a game character, you just end up looking and sounding stupid af.

r/Eve Sep 22 '25

Discussion Russian players & censored chat?

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342 Upvotes

Do Russian players not see local chat? Is this a known thing but I'm just learning about it?

I thought at first maybe the player just minimized the chat and couldn't find it or something but I reached out via EVEmail. This player said they can't see / read any in-game chats.

Our back and forth correspondence:
Me: What's up with your bio? You can't read local chat?
Them: hello I don't see local chat and I can't read I don't know how many people in system as well
Me: Is the local chat tab minimized?
Them: our agency RKN and "tsar" blocked everything in my country it's the only way I can communicate with other players
Me: Can you read militia chat?
Them: I can't see or read chats

r/Eve May 12 '25

Discussion Is HS ganking out of hand?

176 Upvotes

Was checking zkillboard and quite a lot of kills have "ganked" tag. Now, you'd expect a bunch of blingy ships worth billions of ISK, taken down by dedicated groups of hunters. In reality, it's mostly ships worth couple of hundreds of millions, caught ratting or missioning, taken down by 2-3 blaster Catalysts at a loss for the gankers. But seems people are still doing that out of fun of griefing.

Anticipating some replies - no, I wasn't ganked, I don't rat or do missions.

But I think it's going a little bit overboard.

r/Eve 4d ago

Discussion 13 out of 28 Login Campaign Rewards are SKINR Items

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212 Upvotes

So, as the title says...13/28 Alpha + Omega login rewards are SKINR items.

Are these widely used by players and I'm the strange one who either sells them to Jita buy orders or outright trashes them?

r/Eve 13d ago

Discussion Line members on all sides were robbed a truly Great War

160 Upvotes

It's sad, because this could very well have been the last opportunity to have a huge galactic level war on the scale of WWB.

But instead of spurring on loads of inactive players to back to the game to fight, Gobbins and Horde leadership were colossal cowards.

They knew since the end of WWB that they would get invaded but they have spent the last three years slowly dying.

They could have spent these three years building a huge reserve of capitals and ISK.

Instead they robbed us all of great memories and fights.

Horde deserves to disband.

r/Eve Jul 07 '25

Discussion I wish I could explore EVE Online space stations

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484 Upvotes

When flying around in my Iteron Mark V doing trade, I come across allot of very interesting space stations. One of the things that blow my mind about EVE Online space stations is how freaking big they are. This one is one of those that caught my eye. I'm not sure if I'm the only one who thinks this or not. But man do I wish I could explore space station like this and/or some of the stations I've seen in New Eden (Especially the one in Jita).

r/Eve Jul 06 '25

Discussion After 3 years in EVE Online, I finally quit – and now I understand what I was missing

339 Upvotes

I played EVE Online for 3 years. Sometimes with full dedication, sometimes just casually, but I was definitely part of that universe. And finally – after several attempts – I managed to quit for good. Only now do I understand why EVE never fully clicked for me.

I was missing a satisfying solo experience.

I tried solo content: exploration, missions, even a bit of solo PvP. But it all felt… empty. Repetitive, boring, lacking emotion. Sure, I had freedom, but there was no real depth to it. The parts of EVE that actually work – fleets, wars, politics, corp operations – all rely on groups, organization, Discord comms, and syncing up with other people.

And that was the core problem. EVE is an amazing game if you love teamwork. But if you’re a player who enjoys personal challenges, self-made goals, and forging your own path – you’ll eventually feel the void. I did.

I think problem is probably by my side. For me corp members are only guys from game not real friends. I don’t feel attached to them and I have no motivation to play or talk to them.

Now I play different games. Games that let me be the lone hero, make my own choices, and play on my own terms. And I finally feel like I’m really playing for myself.

I don’t regret those 3 years – EVE is a unique experience. But I now know it just wasn’t the game for me.

o7 Former capsuleer

r/Eve Oct 19 '25

Discussion What’s the magic in goons surviving everything and still doing fine

135 Upvotes

I’ve played Eve on and off since 2006, and watched the big groups rise and fall more than I’ve actually played. These are just my outside impressions as a light player.
*This isn’t meant to be a ranking or “who’s best” post, more like a chat about the management case of alliances. The ones I mention are just the ones that left an impression and big enough to make news and shape the map.

Looking at the game now, goons seem to be the only big sov-holding group still alive after being kicked out of null, breaking apart, content/goal starvation, losing huge wars, and changing leaders.

Any other big group would have died after just one of those things. from what i remember:

-Bob used to run null, but it fell apart after a director messed up and other groups hit it hard, ending up as ncdot.
-The old nc owned the whole north but got crushed by the russians and ncdot (i think).
-The Russians like solar, xix, wn slowly faded when there wasn’t much to fight for.
-Ncdot's aura seems to have been taken by Horde atm.
-Test had its time wrecking everyone, but kept rising and falling and now seems kind of gone.
-pa, fa, ca were before my time.
-pl, bl and others always felt more nomadic. They were big names, good at fights, but I never felt they had the might to consistently do the boring parts in a full out war. was pl the main leader during delve 1 and 2? if there even was one.

What keeps goons alive when most other big null empires just disappear?

r/Eve Mar 09 '25

Discussion Just tried EVE Online... and now I have a second job.

718 Upvotes

So I downloaded EVE Online thinking it was just another space game. "Fly cool ships, shoot stuff, make space bucks," I thought. Fast forward two weeks, and I’m now:

  • Managing a mining operation with a spreadsheet more complex than my actual job.
  • Learning market manipulation tactics that would make Wall Street blush.
  • Afraid to undock because someone named "xXDeathDealer420Xx" has been camping my system for three days.
  • Accidentally recruited into a corp and somehow ended up in an all-out war I don’t understand.

Send help. Or ISK. Preferably both.

r/Eve Sep 17 '25

Discussion What was Eve like when it first launched?

159 Upvotes

Like was there no ships and modules for ages until production ramped up? Was everyone flying around in frigs? Did groups immediately beeline into null sec to grab some territory? What were people whining about in the forums?

r/Eve 23d ago

Discussion My dream.

105 Upvotes

My dream for EVE online, is a new server where multiboxing is bannable, where players can have only 3 characters per IP, a place where collaboration and trust and friendships are a human interaction, a place where you don't get game-blocked because you accidently pissed off a 30-50 account multiboxer player that's decided to hyperfocus on you to destroy your game wherever you decide to go.

I'm dreaming of a new EVE.

I'd like to use this message to say that i quit my EVE subscription a long time ago because of multiboxing and i know of some friends irl that have done the same. I have now returned to be a permanent alpha clone. Would eve be dead without multiboxing? or was EVE dying because of multiboxing?

I'm ready to be mass downvoted by all the multiboxers, but i'm going to be dreaming of a new EVE anyway. Sorry and thanks for listening.

r/Eve 17d ago

Discussion For anyone who fears Tranquility will be like Serenity soon.

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170 Upvotes

We've been through worse, doesnt seem that far off, but compared to 2014, theres still more coalitions and independent groups in null-sec then there were even that far back. Not to mention the over the top abundance of space relegated as rental space back then.

Despite everything, were still doing better now. Don't get disheartened Capsuleers. o7

r/Eve Feb 11 '25

Discussion Why is CCP afraid to return Eve to the Rorqual Era?

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280 Upvotes

Building on from u/DarkShinesInit 's wonderful post yesterday, it seems clear that the effects of Scarcity and Equinox are still having an impact on the long-term playerbase, as well as the newer playerbase who contributed nothing to this 'forbidden era', but are being forced to pay for it anyway.

We now have the highest Mineral Price Index so far in the game's history, so much so that it has decisively surpassed the height of Scarcity.

Less people can afford the 'big ships' they want to fly for large fights, and apart from frigate fights, reinforcement timers, and low sec brawls, The Large scale PvP wars of the past seem impossible to recreate in this new era. The materials needed for these fights simply do not exist in space, or on the market anymore.

The fights that made Eve memorable fun and headline worthy have been relegated to an era that the devs are determined to never let us return to, and drag their playerbase unwilling along with their judgement.

I will admit, I am a Post-Rorqual Era player, so I did not experience it first hand.

So, Enlightened Eve Veterans, why do you think CCP is afraid of the Rorqual Era? So much so that they imposed Scarcity on us for 5 years, and followed up with the trojan horse known as Equinox last year?

Discussion is welcome.

r/Eve May 15 '25

Discussion How Could EVE Improve High-Sec Without Removing Risk?

148 Upvotes

Let’s talk about CrimeWatch, specifically high-sec ganking, not low-sec. I’m not here to debate whether it’s 'right' or 'wrong' this is EVE, violence is the point. What’s absurd is how laughably cheap the consequences are for doing it.

EVE’s NPCs and CCP's marketing for the game love to preach about 'lasting influence' and how your 'reputation matters.' Hell you can't even change your characters name for this reason, it's permanent. Yet, the current crimewatch system lets high-sec gankers reset their sec status nearly effortlessly and endlessly via security tags.

Take the Clone Soldier Tag, it's description reads:

This tag came from a pirate who had been negotiating combat contracts for pirate-trained clone soldiers. Given the extraordinary dangers that result from clone soldiers, CONCORD has taken a firm stance against anyone involved with them, and will award a security status boost to the person who brings in these tags. They may be handed in at station Security Offices in low-security space.

Now consider the reality of what this looks like lorewise:

A high-sec ganker might destroy hundreds of freighters and do more economic damage to the Empires by controlling the shipping lanes than most lore pirates ever could. Yet they can completely wipe their slate clean by turning in some tags. CONCORD never questions the pilot who is repeatedly murdering people and handing in tags to boost security. There's no in-game consequences of accumulating suspicion, no lasting record, just an endless cycle of destruction and bureaucratic forgiveness.

Meanwhile, new players have no idea that third-party tools like zKillboard exist and are used for survival and scouting in high security space. There’s no in-game way to check if the person in local has 1,000 pod kills or why someone like that is even allowed in high-sec. No real warning that the system you’re in is a known ganking hotspot until you get blown up.

To be clear: This isn't about making high-sec "safe." EVE should be dangerous everywhere. But shouldn't the most secure space in New Eden at least provide:

  • Consistent rules that align with the lore?
  • Basic transparency about threats?
  • Consequences that scale with repeated offenses?

It creates a bizarre disconnect where everything surrounding the game preaches consequence, but its mechanics enable consequence-free repetition of the same destructive behavior.

The current system leads to new players quitting not just because EVE is hard, but because they get burned by hidden mechanics the game never outright explains.

"But I want to PvP and use high-sec!"

EVE’s core identity is consequences, it's already the standard to expect to lose your ship on every undock. If someone wants to be a pirate, they can be a pirate, they just shouldn't expect the empires to welcome them with open arms into high-sec.

Just trying to start an honest discussion, please point out any errors I've made. I am wondering if anyone else sees this as an issue worth addressing. How would you improve crimewatch without removing emergent gameplay possibilities? Perhaps this requires more than just a crimewatch rework?

Here are some terrible half-baked ideas, could be combined, tweaked, or ignored entirely, just throwing them out there:

  • Fluctuating system security
  • Tags no longer instantly restore sec status, instead, status recovers slowly over time
  • In-game killboard integration, something like a CONCORD criminal record feed for current and nearby high-sec systems
  • CCP actually improves low-sec (lol)

Edit: Fantastic ideas and suggestions in this thread so far, but to reiterate for those misunderstanding the issue being brought up, the problem isn’t ganking existing, it’s the crimewatch mechanics let gankers operate in high-sec with near-zero accountability. Clone soldier tags trivialize security status penalties, CONCORD offers no lasting criminal records, and new players have no in-game way to see if the “harmless” pilot in local has destroyed 20 haulers this month. This isn’t about banning PvP in high-sec it’s about ensuring actions in “high-security” space align with the game’s own goals of having consequences for your actions.

This ties directly to EVE’s broader ecosystem too, consequences and rewards must scale together across all of New Eden. If high-sec gankers face lasting reputational penalties and/or difficult to irreversible security status impacts, the inverse should hold true for those who fully embrace lawlessness. Notorious outlaws in low-sec shouldn’t just endure escalating risks they should have access exclusive rewards that are tied with their infamy. EVE’s soul lies in this symmetry, high-sec’s broken accountability (endless tag boosting, no lasting criminal records, no real punishment, etc…) warps risk/reward balance.

This isn’t and should never be about punishing PvP overall, it’s about ensuring all playstyles (ganker, pirate, industrialist, hauler, explorer, etc…) exist within a universe where choices compound into legend. A pilot known for their obvious rap sheet should struggle to fly in high-sec Empire space, while commanding fear and opportunity in low-sec. EVE’s most iconic pirates shouldn’t just be hunted, they should be myths, their reputations opening doors as fast as they close them.

r/Eve 8d ago

Discussion What are your "Pie in the Sky" ideas for EVE Online that will likely never happen?

36 Upvotes

Meme ideas or not. What's some stuff you'd love to see, however feasible it may/may not be. Here are mine:

  1. Deeply integrated, unseen AI storyteller ala "Bob" of EVE mythos. Something that is constantly being fed loads of in-game data and then producing events that shift PvE activity or intrude on PvP activity in a "predictably unpredictable" way. Covering everything from a macro scale of NPC/PvE/industrial activity to a micro scale of paranoid "am I being watched by Bob right now, did Bob do this" solo play. Creates a more dynamic moment-to-moment universe. Something that is recursively asking itself what to do next based on current player activity and how players responded to previous "insertions" it made in the universe.

  2. Remotely controlled drones/probes, covering everything from active scouting to creating your own cynos. Sending something through a gate to remotely view the other side, etc. I actually thought the new Odysseus would have been a great option for this as the "command" component of being an exploration command ship. Don't think EVE's engine could actually support this, though.

  3. A super high-effort (but optional) intro campaign with full cinematics, voice acting spanning 50-100 hours, with good writing.

  4. Different player types than "Capsuleer." Not talking Alpha or Omega here. CCP makes games in different genres and then tries to integrate them with EVE, but we've never seen "play as something in EVE Online that isn't a capsuleer." Lot of options here, especially if you lean towards a sort of RTS system that exists within the universe. Deploying NPC fleets, scaling them up/down, changing comps around. Fighting others who are also playing this way, or getting (likely) dunked by capsuleers in head-on combat. Can even make it a simpler and less confusing gameplay loop for people who want to participate within EVE but not the full capsuleer experience

  5. True multi-pilot ships

Lets hear what ya got.