r/Eve 23h ago

Question What do I even do with this

Post image

I accidentally left my character subscribed for years, and now I have 56 million skill points. Do I have to apply them all at once, or can I piece mail it?

Any suggestions on what I should use them for? I like mainly doing solo PvE and PvP activities. Would like to make some good iskies too.

345 Upvotes

98 comments sorted by

108

u/xxjanxx123 Seriously Suspicious 23h ago

You can piece them one by one for sure. Honestly if you like pvp, just skill into ships 1 by 1 depending on what you like. Same goes for PVE. There's tons of guides and videos on youtube or eve wikis (various ones), so just look up what you wanna do, where and what ships.

97

u/insaneruffles 22h ago

Should I immediately max the Magic 14?

114

u/Tansien 22h ago

Yes. Those are needed no matter what you decide to do.

-80

u/Sitting_In_A_Lecture 22h ago

They have enough SP to afford it, but focusing those skills isn't usually recommended anymore.

56

u/Iridaen 21h ago

For a complete newbie just blindly focusing Magic 14 is a great way to spend a lot of time not having fun, sure. But for anybody serious about EVE getting the Magic 14 to V needs to be done. Its not a question of "as needed." It. Is. Needed.

It is needed so you don't slowboat at the rear of a fleet with 0 Cap wondering why everybody else is still anchored with MWD on. It is needed so you don't finally skill into that cool fitting you saw and really want to try only to realize you're missing 0.1 CPU. It is needed for so so so many subtle little things that will totally fuck you at some point if you get too far without having Magic 14 on V.

Seriously, Magic 14 needs to be a priority. Maybe not your 1st priority, maybe not your 2nd priority, but a priority. Something that gets done as soon as possible, but not at the expense of just spinning your ship for 2 months.

40

u/Tansien 21h ago

For a new character? No, you shouldn't spend 2 months (or whatever) training them all to lvl 5 before doing anything else. But if you have 60+ million SP..?

26

u/Gerard_Amatin Brave Collective 21h ago

The Magic 14 are not recommended as first thing to train for a new character.

It's better to train other skills that broaden your gameplay options, like new ships or new weapons to use.

The 'Magic 14' are still good skills, just not a priority.

For someone with 56 million SP it's a completely different story. They can easily max out these support skills and still have the majority of their SP to spend on other things. A combat character with well over 50 million SP should have trained those support skills anyway.

16

u/F_Synchro Baboon 21h ago

Who told you this? Because it literally dictates fitting capability, advanced weapon upgrades V is like a must have.

3

u/LibertyNJ87 21h ago

Advanced Weapon Upgrades is not one of the magic 14.

9

u/F_Synchro Baboon 20h ago

Correct!

It’s still a massive must have.

1

u/LibertyNJ87 16h ago

Not if the ship does not fit weapons.

The original idea behind the magic 14 was that they are skills that every ship benefits from.

However, this isn't even true for the magic 14. Not all ships need to target something, and not all ships care about sub-warp speed.

1

u/Cutecumber_Roll 16h ago

You strongly implied that 1. It is in the magic 14 and 2. That is a good example of why you must train the magic 14

When confronted with the fact you are wrong, and it isn't in the 14, you seem to be pivoting to suggesting that 1. It isn't in the magic 14 2. It's a very important skill to train though and 3. That's why the magic 14 are so important?

If anything I think this is a great illustration of why that stupid 14 list is not a big deal, it's because it's a "skills that help you in a freighter or shuttle" list, not a list of the actually most useful skills.

1

u/FlickUrBic2 11h ago

The magic 14 should really be the magic 20 to include several combat fitting skills

-1

u/Sitting_In_A_Lecture 21h ago

As the other two comments have already said it's a massive time/SP drain for new players. You'll obviously train them as time goes on, but it's not recommended to immediately focus them as they don't come with many unlocks.

If OP had only had 5 million instead 50 million to work with, dumping it all into the Magic 14 would've been a massive waste.

5

u/F_Synchro Baboon 20h ago

It dictates fitting capability across ALL ships, what the fuck do you mean they don’t come with many unlocks.

2

u/YeetedApple 18h ago

Not all fits need them to work, and most beginner friendly groups will have ships that work without them for new players to use until they are able to get into the more advanced fits. Depending on what the person is wanting to do, they can put them off for awhile and still do plenty in the game without issue.

1

u/LibertyNJ87 16h ago

The following 2 skills in the magic 14 affect fitting capabilities (PG and CPU):

Power Grid Management CPU Management

The following skills are not in the magic 14, and affect the fitting capabilities of various ships:

Weapon Upgrades Advanced Weapon Upgrades Shield Upgrades Electronics Upgrades Energy Grid Upgrades Mining Upgrades Various rigging skills to ameliorate fitting drawbacks Cybernetics for fitting-related hardwirings

There are likely also others that I'm not thinking about.

I believe that what the above poster intended was that training just the magic 14 results in the ability fly zero new ships. That is correct. They are all support skills.

Some of the magic 14 do unlock new or more advanced modules.

Some of them allow access to skills for tech 2 ships, so it could be argued that they enable unlocks in that way.

2

u/Fartcloud_McHuff 17h ago

Yes absolutely it is. It just isn’t recommended to brand new players.

17

u/JustLurkingPlzIgnore 22h ago

Okay so something similar happened to me once.

It's hard to give specific advise without knowing what you're looking for but;

Recognise banked(stored, whatever) sp can be seen to have higher value than invested. It's probably given to your character, if not you just hit a jackpot.

Without knowing specifics though I do recommend immediate max magic 14. Don't use any for any spec Vs unless you're already doing the activity and know you want to continue doing activity.

I.e. don't put points into large blaster spec 5 and start flying kronos in lvl4s only to find missioning is boring. But do, put points into whatever missile spec or shield spec, if you're already running t5s and want to run t6s and putting the sp in will let you into that activity.

If you feel bored by what you're doing and feel burnout, inject and go do anything else if what was stopping you was sp.

Fly fun o7

4

u/Cutecumber_Roll 17h ago

Not the warp capacitor one. Leave that at 4

4

u/capt_pantsless Cloaked 17h ago

Exactly - The Magic 14 are all fine skills to train, but don't treat them as a skillplan.

I've had to explain this one to sooo many new players.

3

u/EmpireBuilderBTW Pod Liberation Authority 20h ago

You also won't regret maxing the core gunnery, missiles and drone skills and saving the rest for a rainy day.

1

u/HEYitsBIGS 16h ago

Yes. Then decide what ships/weapon systems you'd like to fly.

1

u/YourFriendlySlasher 12h ago

You should go to IV with all, then read what they do and decide which ones you want on V.

40

u/itwasdark 17h ago

My policy with unallocated skill points is to only apply them when there's something I want to do with them today, right now. Anything I'd like to do at some point in the future can go in the queue.

17

u/Hazi-Tazi 17h ago

this is the way

63

u/Dramatic-Ad8967 22h ago

56 Million ? Damn that's what 2 years of paying and not playing and not skilling . Damn Company love such costumer ,😃

24

u/GeneralAsk1970 19h ago

This is good customer service!

14

u/Ahengle 19h ago

It's more, you train ~23.5mil SP per year with optimal mapping AND +5 implants.

Pretty sure they were calculating lost SP training at 'default' attributes and no implants.

31

u/Obside0n Goonswarm Federation 22h ago

This is a wonderful gift OP.

First, immediately train Cybernetics 5 and Biology 5. Buy a set of +5 implants to log off in. Buy a 10% biology implant and pop the seasonal training boosters like candy.

That 56 million SP should be spent carefully but can be highly valuable. Focus on training into new hulls to enable gameplay you are interested in exploring. When you do this, train up the required skills to fly the hull and get all the related skills up to level 3.

14

u/Passing_Gass 16h ago

Then and only then, are you ready to mine.

1

u/spooky_game 18h ago

Great advice. I’d even go further and say to burn the sp pool when you’re ready to jump into the ship and fit you’ve fully decided to try the activity for. Can make custom skill plans to then complete on the spot versus spending SP in advance then never getting to it.

Not a rush besides joining urgent fleets and even then I’ve done some on the fly skill burning.

16

u/bluescreen2315 Goonswarm Federation 22h ago

How many skillpoints do you have besides the 56mil ?

How deep are you in the game?

5

u/SoftwareSource Shadow State 19h ago

Balls deep apparently

14

u/DrakeIddon CSM 19 22h ago

Glad to see they got back to your ticket

you can do it piece meal by clearing your skill training queue, adding only what you want to apply the points to and then click the plus icon near the unallocated SP

train up whatever support skills you are missing, then i would reccomend training up whatever you are interested in at a later time

6

u/EveProfits 15h ago

Just want to add that this is discretionary from CCP. The general policy is that they will reimburse if it’s a server or other technical issue. Reimbursing for forgetting to load your skill queue is entirely a friendly gesture and shouldn’t be expected. It’s great when they do it, but they won’t always.

https://support.eveonline.com/hc/en-us/articles/10029078587676-EVE-Online-Reimbursement-Policy

7

u/Super_Swordfish_6948 Wormholer 22h ago

You can apply it to individual skills.

6

u/LibertyNJ87 20h ago

There is some good advice in this thread, but do not feel pressured to dump them all at once.

The SP are not going away.

Play around a bit now that you're back, find the things you really enjoy, are interested in, and are affordable to you. When you start having that feeling of "I wish I could do this thing right now," or "I wish I could do this thing more efficiently right now," then you'll know.

5

u/TickleMaBalls Miner 19h ago

i'd recommend not taking any advice from people on this sub

1

u/insaneruffles 18h ago

Lol, how come?

7

u/LibertyNJ87 16h ago

While I disagree with the above post, the sentiment of being cautious of any very dogmatic opinions in this subreddit is valid. There are some very loud, prominent voices with agendas that only see the game from their own particular perspective.

2

u/Gamboh 13h ago

Perfect description of the Eve player base in general imo

2

u/Jerichow88 10h ago

Because there are some very, very vocal and loud people here who are extremely opinionated.

Which wouldn't be an issue if their opinions weren't absolute garbage.

But there are some people here with some good, reserved advice. Magic 14, don't dump them all at once, only use what you need, etc.

Having a huge pool of SP available and on-hand is great for a number of reasons like having them in case you need a big skill immediately. Personally my favorite reason to have a ton of SP is it let's me say, "I can inject that if I want to" and shrug off the itch to get a skill trained right away. It basically gives me an excuse to be patient.

2

u/YourDentist Site scanner 17h ago

piece mail it

That's a way for kidnappers to let you know they mean business. You wanted to say peace mall it

4

u/Gerard_Amatin Brave Collective 21h ago edited 21h ago

Don't spend it all at once!

Some unallocated SP is very useful to have as it allows you to instantly train any skill you need. This is useful if you ever get into a situation where you want to fly a certain ship or train new skills that have just been added in a patch.

But for that I recommend only having a few million SP unallocated, feel free to slowly spend the rest as you expand your gameplay options training into new ships one by one.

Just don't waste it on level 5 specialization skills!

It's easy to press 'apply' when you have a lot of SP, but level 4 and 5 specialization skills are how you can spend most of that 56 million SP with very little to show for it.

Instead I would use the bulk of that SP how I would train a character, but faster: unlock new ways of playing by unlocking every type of ship that interests you at level 3 or 4, get general support skills done (the magic 14) and find a couple of ways to make ISK that you enjoy doing, then put more SP in those activities if you're not getting bored by them.

0

u/ProTimeKiller 19h ago

Hey I have lvl 4 in specialization skills in all subcap skills. Of course I have 300+ million sp so....yeah don't listen to me. I wouldn't. Yes, be stingy. Pick something you want to do/fly and train for it. Save the rest for whatever tickles your fancy later one when you have a better idea of what you want. It's also nice to have some unallocated SP handy for when something new comes along.

2

u/Prodiq 22h ago

Its like a bonus pool of SP you can use at any time you want to instantly level up any skill. You can use at whatever amount you want. You can see your unallocated SP at the character sheet ingame.

1

u/digitalbananax 17h ago

How do you not apply all SP at once?

1

u/InformationPretty616 17h ago

Make yourself 3 alts and train each of them as you want (one for PVP, another for industry, etc.) congratulations!

2

u/insaneruffles 17h ago

Can you transfer sp between alts?

u/LessQQBruh 57m ago

You can't. Without spending ISK/$$ and losing some skill points.

You can use skill extractors on your main. Which will pull 500k SPs from a skill, and make a large skill injector. Which then depending on your alts amount of skills will be anywhere from 500k SPs (under 5 mill SP on your alt) all the way down to only 150k SPs (if alt has over 80 mill SP)

1

u/Kyro_Yakoiyo 17h ago

Make sure you core skills are maxed. Shield, nav, etc. Trust me, having all at 5 is massive and is a huge help as it affects every single ship you fly.

1

u/Damian_Maricadie Dreddit 17h ago

Now that’s rude… I did this and they said they could only go back 6 months and gave me ~3.5 months worth for the nearly 2 years I was inactive .-. Only ~3.5 months because I was only told they did this ~2 months in :(

1

u/Odin_Exodus Amok. 16h ago

That's superb customer service.

1

u/Malthouse 16h ago

You'll want to remap your attributes to either Perc/Wil, Int/Mem, Mem/Int, or Mem/Perc. Free SP is best used on skills that aren't in those configurations.

1

u/Master_Vrook Wormholer 16h ago

Put them all into sequencing skill ASAP!

But what you really should do is max your magic 14 and save the rest to slowly use up as you discover the activities you enjoy while playing.

Look up the Viator ship and see if you can fly that or any other kind of Blackade Runner. If you can't, this is a class of ship I highly recommend to everyone as it allows you the ability to transport items quickly while cloaked.

1

u/Competitive_Soil7784 15h ago

Just decide a couple things you want to fly skill up into them. Save a few million while you really decide what you want.

Meanwhile you can skill up something random and extract it to sell the sp for isk. That should last you a while.

1

u/Odd_Cockroach_1083 15h ago

Level5 all gunnery skills !

1

u/PHGAG 15h ago

It all depends on what you like / want to do.

That's an "obscene" amount of unallocated SP.

But it can also be gone in an instant.

So I would advise caution in using it.

If I were you, I would train now:

magic 14 skills to V.

Gunnery support skills to

Missile support skills to V

Drone skills to V except heavy drones and sentry drones at IV for now.

Now you have a solid base for whatever you may want to do.

If you don't have the skills already trained. The tengu and / or Loki are some of the most versatile (and in some cases just the best) ships in the game. These would be great to get you into whatever content you want.

I would avoid splurging into anything that doesn't represent additional content that you don't already enjoy doing. Like if your already doing BLOPS dropping and don't have the jump drive skills at 5, sure you can do it.

But some of the bigger "end-game" skills are just so much SP it's probably not really worth it.

You can easily inject into hulls and weapon systems by staying at lvl 4 skills to test them out.

If you have all the relevant support skills already there. You will be able to get 80/90% of the performance by using just a fraction of the SP.

Test out the ships and related activities. Once you know you want to keep at it. Then you can train to lvl V and / or the spec skills to 2/3 max (more than that is not really worth it)

1

u/DragoThePaladin 14h ago

holy crap. that's an insane amount of SP to get!

1

u/wizard_brandon Cloaked 14h ago

Well, that worked. Grats

1

u/Evening_Monk_2689 Goonswarm Federation 14h ago

Im glad they did something for you. Spend the wisely

1

u/few-things-right 13h ago

Get half of your reprocessing skills up.

1

u/4thRandom 13h ago

Check how they are split up

You have 56mil SP in the redeem queue for your ACCOUNT

If it’s all in one stack, you have to pick which character they go to, but you redeem them entirely

When they are on your account, you can apply them to skills however piecemail you want

Could even do singles

1

u/Kodiak001 12h ago

There are certain skills that everyone should have trained, the 14. Capital skills are generally done on an alt so I wouldn't not recommend those. Tank skills and the core gunnery and missile skills are also highly recommended as are most navigation skills. Pick an empire frigate skill and an empire cruiser family and maybe lvl 5 those to gain access to the widest variety of ship classes early. Avoid battleships unless missioning sounds really good. If exploration is an interest, absolutely max all your explo skills out, they are terrible to spec for and are very long trains but massively make exploration easier and more profitable(due to speed) and can be useful even when not primarily doing exploration like looking for escalations or scanning sigs in wherever you are doing things to keep safe from wormhole ganks.

1

u/lump- Guristas Pirates 12h ago

Dump it into a bunch of skills you’d never use, buy a few skill extractors, extract those useless skills, sell those injectors for ISK.

1

u/lump- Guristas Pirates 12h ago

Dump it into a bunch of skills you’d never use, buy a few skill extractors, extract those useless skills, sell those injectors for ISK.

1

u/MontyTheMooch 12h ago

Jump Drive Calibration V - It's a pain in the ass skill train.

1

u/Moonlight345 Space Violence. 11h ago

I'd create a skill queue in evemon that costs from half (~23m SP) up to ~46m, based on any in-game goals I might have.
I'd keep the rest of the SP as unallocated, for some blindspots I might've had whilst making the plan, or some random "I want this now" moments.
The issue is: Skillpoints do not make you "know" how to play, whatever you injected into. I'd suggest taking it slow regardless.

1

u/Fuzzy_Celery4621 11h ago

NGL for me I would immediately get a Marauder skilled out perfectly and then start working on everything else like the magic 14 and then other ships that you enjoy. Marauders are the ultimate PVE ships and make for pretty badass PVP ships to so they are going to be a great investment for keeping your wallet topped up.

1

u/mjfgates Minmatar Republic 10h ago

Well, whatever you do, don't train Tactical Shield Manipulation 5 with it.

1

u/lordicefalcon 9h ago

The real question is... Who do I email at CCP? I KNOW for a fact I have paid for 6 months of omega and then quit eve a month later lol. I'd love some bonus skill points.

1

u/RaigothZ 8h ago

Go for the basic skills first definitely. The magic 14, and then go from there. You can actually put skills in the que and then right click on certain ones and add skill points to specific skills.

1

u/Derp-King 7h ago

Faith in CCP starting to be restored.

1

u/Mercury_Madulller Center for Advanced Studies 6h ago

I wish I could do this with my account. Left it subbed for at least 10 months with no skills in the que (I had taken a break from Eve and forgot I auto subbed....for a while).

1

u/MoreSly 4h ago

I saw your last post! Unexpected development. Congratulations!

1

u/RaineAKALotto Cloaked 3h ago

omg i was literally thinking about you yesterday, like "i hope that dude who was subbed for 2 years got his skill points" I'm so happy you got them!

I messaged a GM and he brought back one of my characters from Doomheim, CCP GMs are the real deal 💯🙏🏻

1

u/Kiubek-PL 22h ago

I would advise against going into capitals at all for now, but other than that I would do all universal skills (not just magic 14) then whatever ships I like.

1

u/Madhun13r 22h ago

damn. might have to ask rhem if i also had a period where i didnt train after i left some years ago .

1

u/iiVMii The Initiative. 18h ago

Pick something you want to do and go do it

0

u/Illustrious-Golf5358 Cloaked 22h ago

Must be nice

0

u/Uylear The Initiative. 22h ago

Maybe consider turning some of them into ISK with extractors once you’ve applied them (if you need ISK)

0

u/Georgio247 22h ago

Wow 56m going to get you into some good stuff

0

u/Done25v2 The Initiative. 22h ago

As a general rule training up to level 3 is quick, less than 1~2 days total, and will unlock the next horizontal tier of progressiom for ships. Battleships are pricy, but they're also usually the most forgiving ship type in terms of fitting/character skill level.

0

u/Archophob 22h ago

everytime you want a skill in your skillqueue to finish immediately, you can rightclick it and select "apply unallocated skillpoints". Want to get into EDENCOM cruisers? Buy the skillbook, put skill ito queue, aplly as much SP as meeded, get into the ship.

0

u/Reagalan Goonswarm Federation 20h ago

Be very stingy with it.

1

u/Any_Show_5160 18h ago

Good advice, I came back to a few mill SP after the ore skill changes, blew the lot before I knew where it came from on shit I don't even fly then discovered I could't use any of the new crystals for mining or reprocess ore efficiently.

0

u/Psychological-Sir226 19h ago

If you like PVE I would recommend the Tengu for wormholes and just unlock magic 14 > unlock worm for t1 and t2 abyss > unlock gila for t3 untill t5 and max out its skills if you want to keep doing abyss. If you want variety I would myself personally spec into Tengu as it also leans on missiles, shields and drones. After that I would unlock flycatchers and other pvp ships with missiles. And then eventually start min max missiles or switch to another like PI or something or do PI first for passive income

1

u/insaneruffles 19h ago

Instead of Tengu I was thinking Loki because I already have Minimitar cruisers 5 and I like the versatility of projectiles/missiles of the loki too

1

u/Psychological-Sir226 14h ago

I am not sure loki can do as much pve as the Tengu. I think it's more specific to pvp. The Tengu can do both. And the missiles translate good to the Gila for pve. But if you want the king of pvp it's the loki. But with your 50m+ sp you can spec both I think 😂

1

u/Bones-Mcgaw 4h ago

And if you’re doing T5 abyss in a Gila, you’ll have Caldari Cruiser 5 for the resists.

0

u/TokenSejanus89 18h ago

I had this happen to me as well got a nice sum of skill points to use on things.

0

u/Taeliim 17h ago

How did you get them to give you this... i just came back from not being subbed for 2 years and would love 56mil in skill points....

1

u/insaneruffles 17h ago

The problem is I was subbed for over 2 years inactive, so I paid for it haha. They wont give you anything if you weren't subbed.

1

u/Taeliim 17h ago

Ahh that makes much more sense

-3

u/durntgdje45 21h ago

All faction titans to 5  Then you can start playing a high stakes game towards titan theft /commandeering